Design Thinking

Instructions

Hi, there were 3 parts missing in order #182607525. Support notified me that this was due to reaching the limit of pages/word count. Below are the 3 missing annotations needed, please do not exceed 60 words each. Thank you.Cobb, A. T. (2011). Leading Project Teams (2nd ed ed.). SAGE Publications. (BOOK)Abstract:This practical book provides entry-level project tools and skills for newcomers to project management. It helps student teams become more effective at doing course projects by learning and applying project management tools and techniques. It also provides invaluable skills that students can utilize when they enter the workplace. Chapters focusing on project initiation and planning are followed by coverage of the human resource issues involved in project leadership and how to write up project reports. Appendices introduce the use of earned value analysis and show how critical paths        Annotation: write 60 wordsDondlinger, M. J., & McLeod, J. K. (2015). Solving Real World Problems With Alternate Reality Gaming: Student Experiences in the Global Village Playground Capstone Course Design. Interdisciplinary Journal of Problem-Based Learning, 9(2)https://doi.org/10.7771/1541-5015.1488Abstract: The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems as a design team tasked with developing an alternate reality game that makes an impact on the United Nations Millennium Development Goals. Researchers employed a qualitative case study approach to evaluate what aspects of this problem-based, hybrid, course design students found most and least beneficial to their learning. Findings suggest strategies for designing technology-based learning environments to support complex problem solving. Specific recommendations pertain to scaffolding team-based problem solving, particularly concept development processes, interdependence among team members, and group self-organization.      Annotation: write 60 wordsLiedtka, J. (2014). Innovative ways companies are using design thinking. Strategy & Leadership, 42(2), 40-45. https://doi.org/10.1108/SL-01-2014-0004Abstract: Purpose Researchers at the University of Virginia's Darden Business School and the Design Management Institute report on field research into how widely design thinking is being adopted in leading companies and how effectively is it being adapted in a variety of industries.Design/methodology/approach They interviewed boundary spanners leaders who operated at the intersection of design and business in a number of Fortune 100 organizations and focused on ten organizations where design thinking was having an impact on practice.Findings They found that design thinking was, in fact, also a problem solving process, not just an innovation process.Research limitations/implications Examples are anecdotal.Practical implications Learning from design tools such as, ethnographic interviewing, customer journey mapping and job-to-be-done analysis encouraged team members to stay involved with the problem long enough to reframe the opportunity.Originality/value The highest payoff from adopting a design-thinking approach was not necessarily in identifying a solution, but rather in innovating how people worked together to envision and implement the new possibilities they discovered.      Annotation: write 60 words

Answer

Cobb, A. T. (2011). Leading Project Teams (2nd Ed.). SAGE PublicationsEffective delivery of every project relies on members' design thinking which improves the effort of service delivery by or to an organization. Cobb (2011) in the book takes the readers through essential skills in project management which facilitate effective project management through teamwork and design thinking. Similarly, the book recounts invaluable skills and tools for project initiation and planning through project leadership and outstanding human resource management (Cobb, 2011).Dondlinger, M. J., & McLeod, J. K. (2015). Solving Real World Problems with Alternate Reality Gaming: Student Experiences in the Global Village Playground Capstone Course Design. Interdisciplinary Journal of Problem-Based Learning, 9(2...

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