roblox
Instructions
Analyze Roblox in terms of variables we have considered over thecourse of the semester, including formal features and symbol systems involved institutions involved (e.g.making Roblox,, making it available to kids, regulating it, etc.) audience: What audiences might have access to the product? What audiences is it _designed_to serve? What might make Roblox appropriate or inappropriate for each of these audiences? developmental issues that might affect a child's experience possible social aspects of a child's experience with Roblox, such as home and family context,relationships with "real life" peers, online peers and any possible parasocial aspects
Answer
Roblox AnalysisThe audience that Roblox targets is mainly children; the games are most popular with children between the ages of seven and twelve. However, this does not imply that other children do not play this game. Statistics by Roblox suggest that over the last one year, older children (above 12 years) have increasingly been attracted to this game in large numbers (Douthwaite et al.). A change has been identified from last year's numbers such that for every month, teenagers account for approximately 40 million hours of playing. Regarding the institutions involved, most of the games played are created by the community of players; children. The other remaining smaller portion is developed by game professionals. The parents and Roblox do the regulation. The content and games found in Rob...
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